AI Insights · Timothy · April 2023
Top 5 Hypercasual Games on Android in South America: Q1 2023
Discover the performance trends of the top 5 hypercasual games on the Android platform in South America during the first quarter of 2023, with insights on downloads, revenue, and active users.
In the first quarter of 2023, the top 5 hypercasual games on the Android platform in South America showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each of these games fared:
Craftsman: Building Craft saw significant weekly downloads, starting strong with over 517K in late December and peaking at 568K by the week of January 23. However, a decline followed, with weekly downloads dropping to around 311K by the end of March. Despite this, the game maintained a high number of active users, averaging around 4.5M throughout the quarter.
Makeover salon: Makeup ASMR experienced impressive weekly downloads, especially in its initial weeks, peaking at over 1M in late January. This trend saw a decline, ending the quarter with 178K downloads in the last week of March. Revenue trends showed modest earnings, starting at $28 and peaking at $106 in early February. Active users also followed a similar pattern, starting with 443K and rising to 1.2M by late January before stabilizing around 686K by the end of March.
Block Blast! had a varied performance in weekly downloads, starting at 275K in early January and peaking at 610K by mid-February. By the end of March, downloads stabilized around 445K. The game also saw a steady increase in active users, starting with 149K and climbing to 1.5M by the end of the quarter.
Snake.io - Fun Snake .io Games maintained a consistent weekly download rate, starting at 391K in late December and peaking at 412K by early March. Revenue for the game showed a slight increase, peaking at $220 during the same period. The game’s active users remained stable, averaging around 2.2M throughout the quarter.
Block Crazy Robo World started the quarter with 365K weekly downloads, peaking at 424K in the first week of January. By the end of March, downloads saw a resurgence, reaching 392K. The game’s active users followed a similar trend, starting with 1.5M and growing to 1.8M by the end of the quarter.
These insights highlight the diverse performance trends of top hypercasual games in South America. For more detailed insights and data, visit Sensor Tower.